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Thursday, 18 March 2010
Wednesday, 17 March 2010
Wednesday, 10 March 2010
Update
Monday, 8 March 2010
Cockpit scene development
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I had already decided that i wanted a less realistic feel to my animation as the story and acting was key not how real everything looked so i started to play around with some toon shader textures.
Even though i want this 'cartoony' feel i don't really want everything to look 2D so as you can see in the third image down Ive come to a happy middle ground. I would like to apply this to the rest of my animation however i have hardly experimented with the toon shaders before and so I'm not sure if at this point in my final major project, it would be a simple enough venture to undergo. An Alan question definitely i think. I also created a simple spherical background sky textured with a ramp shader. Obviously you would see Burt's hands holding the controls but you would be observing through Burt's POV. Another Alan question i have lined up is that the planes will be firing at each other and i would prefere it to be solid colour bursts, and not realistic looking fire.
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Maya continued process
Modelling Burt's head
Downsize of geometry, correction of edge flow and addition of facial 'props'
Downsize of geometry, correction of edge flow and addition of facial 'props'
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Modelling planes
Same type - F4F wildcat simplified design
Layout textures and design three separate texture maps, still to be re-worked slightly but basic design is down.
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Modelling cockpit
Inside plane view of dogfight from Burt's P.O.V
Preliminary development, requires textures and inner lights to be added
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