Wednesday, 17 March 2010

Wednesday, 10 March 2010

Update



Burt continued work
Face/head model
Body model
Textures
Rig




Home scene
Continued work
Lighting development
Furniture and room accessories

(lighting test)
(Indoors lighting test)


(Props - desk area)



Monday, 8 March 2010

Cockpit scene development


I had already decided that i wanted a less realistic feel to my animation as the story and acting was key not how real everything looked so i started to play around with some toon shader textures.

Even though i want this 'cartoony' feel i don't really want everything to look 2D so as you can see in the third image down Ive come to a happy middle ground. I would like to apply this to the rest of my animation however i have hardly experimented with the toon shaders before and so I'm not sure if at this point in my final major project, it would be a simple enough venture to undergo. An Alan question definitely i think. I also created a simple spherical background sky textured with a ramp shader. Obviously you would see Burt's hands holding the controls but you would be observing through Burt's POV. Another Alan question i have lined up is that the planes will be firing at each other and i would prefere it to be solid colour bursts, and not realistic looking fire.





Maya continued process

Modelling Burt's head
Downsize of geometry, correction of edge flow and addition of facial 'props'




Modelling planes

Same type - F4F wildcat simplified design
Layout textures and design three separate texture maps, still to be re-worked slightly but basic design is down.



Modelling cockpit

Inside plane view of dogfight from Burt's P.O.V
Preliminary development, requires textures and inner lights to be added



Modelling room scene

Few textures still needed and hedge needed to be built around outside of Burt's wooden fence, also a tee is to be built in garden.