Friday 30 April 2010

Burts wife






Burt's wife in her early stages of development, please ignore her solid outline, this is going to change. I must admit that i did waste a little time by trying to get an effective sepia toned image but then i realised, although Burts wife is elderly the time the photo would have been taken would been at a time when colour photography was first which was a little annoying, however, i still have to age the photo, and de saturate and all the other things that happen to even a colour photograph with time. I just wanted to post her in her early stages - constructive comments welcome!

Thursday 22 April 2010

Wednesday 14 April 2010

A Delayed update

As i have been into uni over the last few weeks i have forgotten to update my blog as Ive been discussing it first hand with Alan and Phil but as everything stands i have:

Completed pre-vis allowing me to identify camera developments needed and more advanced montage cutting theme with Phil.

Worked on more mature lighting for my scene with Alan, updated all my textures with the gamma node to cut future render time as i will be using mental ray and discussed using the physical sun light and Mia_portal light node when needing to light inner space.

Burt is fully rigged and textured and very basically animated, leaving me to refine the animation, It is one thing to make Burt move but i want him to come alive and this is the most important task of this project.

My frame count at present is 3090, but i estimate this to increase by at absolute maximum 1,000 further frames. A single frame at the moment is taking approximately 6 mins to render on the base room PCs, which means 4,000 frames will take 16.6 days to render on one PC, divided between four PCs it will take 4.2 days to render my entire animation. I will start rendering in bulk on the weekend of week 13 and then continue into week 14 of this project, leaving me time to start editing during the end of week 14 and week 15. The editing process shouldn't take too long as i am constantly updating my previs with newer shots to enable a simple switch of play blast to rendered frames as soon as they're ready.

Sound is my next big task as i have only complied a small amount so over this week and next, as i continue to work on the animation i will be also gathering my sounds.

This is a very simple shot from the opening sequence of my animation...